Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Small Screen Triumph

The Fallout TV series is back to streaming services, and it's fair to say that fans were pleasantly surprised by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed different facets of the gamer's journey.

We followed Lucy the vault dweller, attempting to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his faction's dogma and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.

Setting the Stage for Season Two

The show's first season ending revealed key information about the culprits behind the atomic conflict that condemned a population in bomb-proof bunkers for hundreds of years. It also raised plenty of questions unresolved for the next installment – and, now, hopes are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the response to the show, so now people are arriving with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it will honor the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team prioritized authentic items and sets were built, mirroring the improvised nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”

Indeed, pretty much every element you see on-screen is practical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, with the help of the visionaries behind the franchise. This common understanding for the universe is apparent in the final product.

The new batch of episodes is launching on a weekly basis rather than as a full-season drop, marking a change from the initial release. This schedule will create a different weekly discussion, something the team themselves are looking forward to engage with.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Austin Keller
Austin Keller

A seasoned gambling journalist with over a decade of experience covering UK casino trends and regulatory updates.